Forza 7 Tuning Guide


I've been always a racing game addict and started playing Forza with the very first Forza version back in 2005. I only used to download other peoples tunes as in the first years I was only interested in playing Online Multiplayer lobby races and didn't want to deal with tuning at all.

It was until Forza 5 that I first started tuning on my own and started to gather all available tuning guides and analyzing available open source tunes from other tuners. I was very proud of my first tuned car that was reasonably competitive in lobby racing - I can still remember the car: it was a 2008 Aston Martin DBS - I simply love that car.

In Forza 6 when I started tuning almost every car I drove, I always eventually came to a point where I felt the tuning cannot be improved anymore. Also all cars I've tuned to that point had nearly the same feel on track. That was the point where I asked myself if they are any similarities or patterns in those tunes that can be extracted and reused to speed-up the tuning process for further cars as it was quite time consuming for me to perfecting a tune.

Ultimately this led to my first tuning app QuickTune 6 for Forza 6 in 2016, a fully automated tuning calculator that calculates ready-made balanced tunes that don't require any tweaking.


Fast forward to 2020 and QuickTune 7 for Forza Motorsport 7 is now available and QuickTune has evolved dramatically from the early days. Most importantly track specific tuning has been added but also many tuning aspects have been refined over time.

This Tuning Guide is the result of experience and work over the last 5 years with well over 2000 hours spend on tuning alone of all 800+ cars of the Forza franchise. I'm now quite confident that this Tuning Guide captures the essence of Forza tuning and hope it will help other beginner or even experienced tuners to advance. In the end it was only possibly by the extremely vivid and open Forza tuning community willing to share their knowledge so I want to give something back.

Now let's follow me down in the rabbits hole...


Understanding car types, body types and drive types.

Setting up cars to work good on all tracks.

Setting up cars to work better on grip or speed oriented tracks.

Setting up cars to work best on specific tracks.

Understanding and fixing build related balance and stiffness issues.

Complete list of cars with car and body types.

Complete list of tracks with track types, track sizes, balance and track profiles.