Forza Horizon 5 Tuning Guide

Part 1 - Horizon Tuning Basics

Understanding Car Types and Body Types

When it comes to tuning in Horizon the most important aspect you need to understand is the concept of car types and body types.

Car types provide a general classification of all cars in Forza and group several body types. Each car type needs a distinctive way to be setup in terms of tuning.

Generally Horizon distinguishes between road, race, rally and off-road cars.

 

The following road car types exist in Forza Horizon:

  • Utility Car(vans, SUVs)

  • Street Car(sedans, wagons, muscle cars, compact cars)

  • Sports Cars (sports cars, rally cars, GT sports cars)

  • High Performance Cars (super cars, hyper cars)

The following race car types exist in Forza Horizon:

  • Race Cars (GT race cars)

  • Race Trucks

  • Prototype Race Cars (LMP cars)

  • GP Race Cars (classic GP race cars)

The following rally car types exist in Forza Horizon:

  • Rally Sports Cars

The following off-road car types exist in Forza Horizon:

  • Off-road Buggies

  • Off-road Cars (jeeps)

  • Off-road Sports Cars

  • Off-road Trucks (pickups)

  • Off-road Race Trucks (trophy trucks)

Now what is a body type? A body type defines the basic characteristics of a car such as suspension geometry and chassis and suspension stiffness. Forza does not simulate cars on an individual car level but on body type level. That means all cars that share the same body type are running on the same virtual representation of the car.

An example would be a classic American muscle car that  features a very conservative suspension geometry combined with a soft chassis and suspension setup that gives you that unique "boat like" handling on roads.

 

In contrast modern F1 race cars features a unique open-wheel suspension geometry along with a much stiffer chassis and suspension characteristics that is suitable for high-speed racing on ultra-flat race tracks.

Body types are similar to the concept of divisions that group similar cars to achieve more close racing but they are not identical. Sometimes divisions contain cars of different body types or cars of a certain body type are spread across several divisions. Think of divisions more of an organizational grouping of cars whereas body types define the physical (or simulated) taxonomy of all cars in Forza.

To further diversify body types with regard to the period of time a car has been built Forza uses an era system:

  • Modern: cars built 1995/96 or later

  • Early Modern: cars built 1981-1994/95

  • Vintage: cars built 1960-1980

  • Early Vintage: cars built 1940-1959

  • Pre-War: cars built before 1940

That means the correct body type of a 1979 Chevrolet Camaro is a "Vintage Muscle Car" whereas a 1987 Pontiac Firebird TransAm is an "Early Modern Muscle Car". 

Now how do car types and body types affect tuning? Generally speaking older cars require a stiffer chassis and suspension tuning and a more conservative alignment and differential tuning than modern cars and race cars require softer chassis and suspension tuning and a more aggressive (more locked) differential tuning than production cars.

GP race cars and Prototype race cars however don't follow this pattern because they are exposed to extreme forces while cornering so they need very stiff chassis and damping setup to handle those forces. They also require unique differential tuning for best performance.

 

Prototype race cars are built for high speed racing and require almost fully locked (high) accel diff and a fully open decel diff tuning for maximum corner entry and corner exit performance. GP race cars are built for high speed cornering and require a more open diff tuning for best cornering performance. 

The following table gives an overview how car type and era affect the different tuning areas:

Car Type                          ARBs Springs1                Dampers                     Brake Distr.                       Differential                 

Race Car                                  Lower                            Higher                          More Rear                          More Locked      

Road Car                                    ^                                        ^                                       |                                           |            

Rally Car                                     |                                        |                                       v                                           v 

Off-road Car                           Higher                             Lower                          More Front                          More Open

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Prototype Race Car               High                                 High                                  Rear                             Locked / Open      

GP Race Car                            High                                 High                                  Rear                                    Open 

Era                                          Camber                 ARBs Springs1              Rebound / Bump              Diff Accel / Decel

Modern                                  Higher                            Lower                            Higher / Lower                    Higher / Lower

Early Modern                              ^                                   |                                      ^           |                               ^            |

Vintage                                        |                                    |                                     |            |                              |             |

Early Vintage                              |                                    V                                     |            V                              |             V

Pre-War                                    Lower                          Higher                           Lower / Higher                    Lower / Higher

1 In relation to car weight

Mind you these principles only give general guidance and cannot directly be translated to specific values.  

For a complete list of cars along with their respective car and body types please refer to Appendix A - Car List.

Understanding Chassis Types  New in Horizon 5 

Chassis types are a new tuning mechanic that has been introduced in Horizon 5.

 

A cars chassis type is determined by the installed tire compound. There are five basic chassis types supported in Horizon 5:

  • Road Chassis (stock, street, sport, semi race slicks, race slicks, snow and vintage race tires)

  • Off-road Chassis (off-road, rally, off-road race and vintage rally tires)

  • Rally Chassis (AWD swap + rally tires)

  • Drift Chassis (drift tires)

  • Drag Chassis (drag tires)

 

Now why are chassis types important when it comes to tuning? Because when you change a cars chassis type by upgrading the tire compound you fundamentally change how the car chassis reacts on the road since the tires connect the chassis with the road.

 

The basic premise is that when you change a car chassis type by upgrading to certain tire compounds you have to take into account the changed chassis behavior on the road when tuning.

 

Similarly when you bring a car with a road chassis to an off-road track or a car with an off-road chassis to a road track you need to take changed chassis behavior due to changed track surface into account when tuning.

 

Now how do chassis types affect tuning? Generally changing a road car to an off-road chassis requires more understeer tuning. Likewise changing an off-road car to a road chassis requires more oversteer tuning. The same applies when you bring a road car with road tires to an off-road track which will require more understeer tuning and bringing an off-road car to a road track requires more oversteer tuning.

While road and off-road chassis are the most common chassis types there are also drift and drag chassis possible by using drift or drag tires. Drag chassis require most understeer tuning while drift chassis require most oversteer tuning.

 

Rally chassis are a special kind of off-road chassis that occur when a car is AWD swapped and fitted with rally tires. For off-road racing (dirt and cross country) rally chassis can be treated like off-road chassis. But for road tuning rally chassis require different chassis tuning than off-road chassis. They require understeer alignment tuning to stabilize the car on corner entry and oversteer tuning for ARBs, springs and dampers for improved cornering.

The following table gives an overview how chassis types affect the different tuning areas:

Chassis Type          Tire Pressure    Camber / Caster        ARBs             Ride Height       Dampers      Brake Pressure     Downforce

                                    Front / Rear                                        Front / Rear       Front / Rear      Front / Rear                                     Front / Rear 

 

Drag Chassis           Lower / Higher         Lower              Higher / Lower      Max        -         Higher / Lower        Lower          Higher / Lower

Off-road Chassis        |            ^                    |                        ^           |            Max        -              ^           |                  |                   ^            |

Road Chassis              v            |                    v                        |           v               -            -              |           v                   v                  |            v

Drift Chassis           Higher /  Lower         Higher             Lower / Higher        -          Max      Lower / Higher       Higher         Lower / Higher

Remember chassis tuning is only required if you change the cars stock chassis type through a tire compound upgrade or when bringing road cars to off-road tracks or off-road cars to road tracks.

Rally chassis are a special kind of off-road chassis that occur when a car is AWD swapped and fitted with rally tires. For off-road racing (dirt and cross country) rally chassis can be treated like off-road chassis. But for road tuning rally chassis require different chassis tuning than off-road chassis. They require understeer alignment tuning to stabilize the car on corner entry and oversteer tuning for ARBs, springs and dampers for improved cornering.

Chassis Type          Tire Pressure        Camber / Caster          ARBs                 Rebound             Bump      

                                    Front / Rear                                             Front / Rear                Rear                  Front 

Rally Chassis           Lower / Higher             Lower                Lower / Higher           Higher                Higher

Road Chassis              v            ^                         v                          v           ^                    ^                          ^             

When it comes to road tuning chassis tuning is actually a little bit more complex because now also the different road chassis types need to be considered:

  • Street Chassis (stock and street tires)

  • Sport Chassis (sport tires)

  • Semi Race Chassis (semi race slicks)

  • Race Chassis (race slicks)

  • Snow Chassis (snow tires)

  • Vintage Race Chassis (vintage race tires)

Chassis tuning for road tracks is required for cars with 400hp or more power that have a different road chassis than their stock chassis by upgrading to a different road tire compound.

Upgrading to road tire compounds with more grip than the cars stock compound requires a more aggressive tuning with higher tire pressures, higher camber and caster, lower ride hight and higher rear damping. Similarly using a road tire compound with lower grip than the cars stock compound require more conservative tuning with lower tire pressures, lower camber and caster, higher ride height and higher front damping.

 

Vintage Race and Snow compound are considered special road tires that offer lower grip than basic Stock or Street tires. Therefore Vintage Race and Snow chassis require additionally increased front downforce and lower brake pressure tuning than regular Stock, Street, Sport, Semi Race or Race Slicks.

Road Chassis      Tire Pressure    Camber / Caster          ARBs            Ride Height        Dampers        Brake Pressure       Downforce

                                                                                               Front / Rear                                   Front / Rear                                              Front 

Vintage Race             Lower                     Lower            Higher / Lower         Higher           Higher / Lower              Lower                 Higher

Snow                              |                              |                      ^           |                    |                     ^             |                      v                          ^

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Street                             |                              |                      |           |                    |                     |             |                      -                           -

Sport                              |                              |                      |           |                    |                     |             |                      -                           -

Semi Race                     v                              v                       |           v                    v                     |             v                      -                           -

Race                           Higher                    Higher            Lower / Higher         Lower             Lower / Higher                -                           -

So these are the basic Horizon tuning principles. With the basics being laid out we are now ready to dive into general tuning.